![]() ![]() But through the actual puzzles and overall arch of the game, the flow kept pace and puzzles ran freely and smoothly from one to the next. The flow was good, with a couple of natural sticking points that would easily trip the less observant up. Enthusiasts, however, will not find these a leap, as chances are you will be able to use prior experience to win those puzzles. ![]() There were a couple of very, very small logic leaps which could serve to trip up inexperienced players. (it was originally at Houdini’s Southampton branch – this version is a copy)Įven so, the game was enjoyable to play, with the puzzles being on theme, logical and with nice ah-ha moments. The game itself was quite classic in its design, you could tell this was a game that was designed at the dawn of the escape room era here in the UK. ![]() The space was fairly roomy, I can imagine to begin with it would be a bit tight for the maximum of 8 players, but once the space opens up it would become a bit more comfortable.Īn open game which consisted of observation, searching and logic puzzles. Lighting was dim, but torches were provided throughout the game and it was not used as a tool to make the room “harder” but only for atmosphere. The different areas of the game were represented clearly, and a good soundtrack was used to create atmosphere. Houdini have done a good job in creating a clean, well-finished room. “You have been convicted of multiple murders that you didn’t commit and have 1 hour to escape your cell in Alcatraz before you are executed”Īlcatraz was themed well, and to a high standard, whilst not the most immersive prison. ![]()
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